Boid Aquarium
Boid Aquarium — Ubisoft NEXT 2026 (3rd Place)
Ubisoft Toronto NEXT 2026 Submission for the theme 'Simulate a large number of entities', with post-submission performance improvements because I was bored, and a hacked-together web port (via Emscripten <3).
Simulates ~100k+ CPU-driven 3D boids on my M1 MacBook Pro, at 60FPS.
Boid Aquarium uses an early version of iris, a framework I'm building based on data-oriented principles, primarily with regard to data ownership, memory allocation, and type safety.
GitHub: https://github.com/alvinphilips/boid-aquarium
| Updated | 1 day ago |
| Published | 3 days ago |
| Status | Released |
| Platforms | HTML5, Windows |
| Author | Alvin Philips |
| Genre | Simulation |
| Tags | 3D, boids, Game engine, Idle, Low-poly, No AI, Retro, Singleplayer |
| Code license | MIT License |
| Average session | A few seconds |
| Inputs | Keyboard, Mouse, Gamepad (any) |
| Links | GitHub, Blog |
| Content | No generative AI was used |
Download
Download
Windows Release Build 349 kB



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